Final Fantasy XII (RPG)
8/10, The Menu system, the presentation, and localities are all awesome. When it comes to story, its not as flamboyant as other Final Fantasy stories, but its main plot is still good, if of course you understand politics, and rules of engagement. Each character has his/her motives but not as fleshed out as other Final Fantasies. Also due to the side quests, less linear levels and long journeys through various stages, you will tend to forget your main quest and the character motives pretty quickly, which causes many players to say that the game's story is shallow (Which is not true). I do however have a gripe over the main character Vaan. He's pretty shallow and has little to no command over his peers. Maybe if SquareEnix had allowed players to switch other characters in villages and cities (like in FFVI), then maybe many wouldn't have complained about shallow characters.
10/10 animation quality, texture design, and framerate are all top notch. 3D Character design is by the same guy who made "Vagrant story".
8/10 Dialogues are good, and well said. The music is just alright but not great, or something to remember.
8/10 Gameplay is great. I like how you have to choose between different weapons and how each weapon reacts to your and enemy stats. I like the license system, and especially like it cuz I can complete the board when I get to lvl 50 unlike other games (FFX grid system). I like how you can collect loot and sell it off to the Bazaar, and then earn different weapons that might not be available at that time. The instructions for getting these items are given in the clan primer once you have killed a certain number of enemies.
Of course nothing satisfies me more than my own characters doing my dirty work for me, yes you guessed it, I am referring to the Gambit system. Many players have complained that it makes battles easy, well... then turn it off!
There is a problem in the gameplay, is that the espers are pretty much useless. The enemies become soo powerful that the espers don't even get the chance to pull off their ultimate. But there are strategies to use them. Like call your esper, fight enemies till hes weak, then go out of the zone, wait for his time to get over (90 secs), go back to the zone with enemies waiting, and the esper will hit his ultimate. The other problem is that its not as rewarding as other final fantasy games were. I don't get 99 remedies or other 99 items when defeating strong enemies, which is a bummer.
By the time you pass lvl 30, you would have played 40 hours of gameplay. (Hunts included).